Fixed Later Levels


Hello Frisbros,

I've been fixing the later levels in the game and really polishing up the puzzles to be a smoother difficulty curve.  In this patch and the previous one I've fixed the following bugs:

-Ensured pitfall respawn doesn't occur in walls
-Ensured that the icey fells bumpers get you to the goal
-Fixed the quick sand puzzles in Dunes
-Fixed and expanded the combat arenas in Gladiator
-Added rotational walls to Spike City level
-Fixed wall collision so that the disc doesn't get stuck in walls
-Made the Vortex throws in the Cosmic completable with all characters
-Fixed the Bachy Bomb springs to prevent them from exploding unless hitting disc or player
-Fixed the Windy Chasm level to make all wind throws possible with all characters
-Fixed the sailing mechanic in windy chasm to ensure the sail never gets stuck in walls
-Patched up the disc respawn locations in: Spike City, Windy Chasm, Icey Fells, Dunes, Moving Platforms, and Boss Levels
-Added visual feedback to deflecting arrows with a Disc
-Tightened up the puzzles in Arrow City Azteca level
-Replaced final arrow gauntlet in Arrow City Azteca level to use the arrow deflect mechanic

I'm reaching the end of my debugging and will soon turn my attention to UI Polish as well as creating disc color packs that are unlockable throughout the game.  Stay Tuned!

Files

frisbros-window-64.zip 185 MB
Version 26 Nov 22, 2021
frisbros-osx-universal.zip 194 MB
Version 25 Nov 22, 2021

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