Bug Fixes Galore!
Frisbros » Devlog
Howdy Frisbros!
Still preparing for launch and been bug fixing like crazy! 6 days left to go! Remember, that's 6 days left to claim the game FOR FREE. Once it launches, the deal is gone. Claim it now on itch and keep it forever.
For this patch I've made the following fixes:
- Fixed terrain system bug where moving platforms with conveyor or sliding physics would not trigger pitfall if player slid off
- Fixed Spikes so discs that are resting on the spikes when they rise get pushed out of the spike's collider and can be picked up
- Added extra respawn points to the Dunes level to avoid unreasonable back tracking from bad tosses
- Vortex level U-turn shot, added a carpet to better signify ideal throw location
- Vortex level U-turn shot moved pitfall respawns to spend less time lining up a shot on miss
- Updated credits to include QA testers, Voice actors
- Fixed bug where stationary discs would phase through shortwalls without collision and trigger time and stroke penalties
- Removed placeholder leaderboard cards on leaderboard lists. Thus you won't see LongJohnSilver#9999 taking up all of the top spots if your network fails :p
That's all for now! Next up is one final level tweak then hopefully we can get some speedrunners taking a crack at the game.
Cheers
Files
frisbros-window-64.zip 185 MB
Version 40 Mar 12, 2022
frisbros-osx-universal.zip 194 MB
Version 38 Mar 12, 2022
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