Tutorial Refinement and UI Readability


Howdy Frisbros,

Just releasing a new build with some of the final bug fixes before launch!  This time I focused on improving the tutorial for the game to make it more comprehensible (Taking inspiration from the quote: "If I had more time, I would have written a shorter letter.") and also some UI fixes to make it easier for players to know what hole they're one.  Finally I added a single extra respawn point in one of the levels, not because it was broken but the disc just respawned far enough that it go annoying.  Anyway, TWO more days before release! Can't wait.  Cheers!

  • Main Menu: Resized leaderboard hole buttons
  • Main Menu: Numbered the holes in level select, and leaderboards
  • Gameplay Menu: Numbered the holes in level select
  • 5 pillars: Updated the wording in single player controls to be more precise
  • Moving Pools: Added Respawn right before the target
  • Manor: Added a sign near short wall explaining disc respawn mechanic
  • Manor: Walled off the back area
  • Two Bridges: Added an extra single player controls reminder sign on two bridges level

Files

frisbros-window-64.zip 185 MB
Version 43 Mar 16, 2022
frisbros-osx-universal.zip 194 MB
Version 41 Mar 16, 2022

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