Small patch!
Frisbros » Devlog
Howdy Frisbros,
As I prepare for the official release of Frisbros on March 18, I've been pushing out numerous small patches with bug fixes for the game. We're really getting down to nitty gritty bugs so this is exciting! No more high level "the game exploded crashes" more just small tweaks here and there. I feel like the game is near completion, and I'm excited to hear what you guys think.
Patch Notes:
- Removed colliders from minecarts to not impede player movement in tight spaces
- Calibrated the acceleration of the minecarts
- Tweaked middle puzzle in two Bridges to have a more... explosive feel to it muahahahahaha
- Tweaked timed triggers to visually show that they have been hit in the vortex level.
- Added cursor autofocus so alt tabbing from the game and returning does not reveal the cursor
- Reduced force of exploding barrels to disc
- Fix audio issue where audio cuts out when changing characters from pause menu
- Fixed Wind issue where the particle effects do not render in vortex level
- Made more objects movable and pitfallable such as minecarts, gems, and chairs.
Files
frisbros-window-64.zip 185 MB
Version 39 Mar 09, 2022
frisbros-osx-universal.zip 194 MB
Version 37 Mar 09, 2022
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More posts
- Patch 1.2.4 Improved Cursor AimingApr 28, 2022
- Patch 1.2.3 Updated SinglePlayer Character Swap ControlsApr 20, 2022
- Frisbros Gets Wide Screen Support!Apr 09, 2022
- Patch Notes 1.0.1Apr 05, 2022
- Frisbros Launches Today!Mar 18, 2022
- Final Small Update!Mar 17, 2022
- Tutorial Refinement and UI ReadabilityMar 16, 2022
- Level Refinement and Bug FixesMar 13, 2022
- Bug Fixes Galore!Mar 12, 2022
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