Development Progress
Hello everyone,
I just wanted to post so that I don't fall radio silent with this project. Unfortunately after returning from vacation, I had to undergo eye surgery, so that is the reason for the delay. But the good news is that the recovery interval gave me the opportunity to do some pen and paper level design and map out the gameplay mechanics for the remaining levels.
I've begun implementing new game mechanics for the upcoming levels and prototyping. You can expect a patch with a new level and whole new mechanic in two weeks. Hopefully from then on, I'll be able to produce one level every two weeks until I've made all 18 courses.
I've also taken a lot of the feedback I've gotten with single player control and plan to include a character swap system for single player so you can control one character at a time. I'm really excited about everything that's coming down the pipeline and am super excited to share it with my fellow frisbros!
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Frisbros
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More posts
- Patch 1.2.4 Improved Cursor AimingApr 28, 2022
- Patch 1.2.3 Updated SinglePlayer Character Swap ControlsApr 20, 2022
- Frisbros Gets Wide Screen Support!Apr 09, 2022
- Patch Notes 1.0.1Apr 05, 2022
- Frisbros Launches Today!Mar 18, 2022
- Final Small Update!Mar 17, 2022
- Tutorial Refinement and UI ReadabilityMar 16, 2022
- Level Refinement and Bug FixesMar 13, 2022
- Bug Fixes Galore!Mar 12, 2022
- Small patch!Mar 09, 2022
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