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RuneFinder

RuneFinder

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Devlog

  • Pixel Perfection
    September 30, 2020 by TheNevel#game development, #art, #pixel perfect, #ppi, #ppu, #unity
    Over that past few weeks, as I went into bug fixing mode and geared up for the new release of RuneFinder, I stumbled on an issue that stopped development dead in its tracks. I'm talking about achievi... Continue reading
  • Artwork Overhaul and Level Generation
    August 26, 2020 by TheNevel#game development, #art, #sound, #procedural generation
    Over the past several months, I have implemented the game's essential features and committed to giving it a new coat of paint. From the development side, I have refined the shooting mechanics, added... Continue reading
  • Permanent fix to crashing at end of level
    March 14, 2020 by TheNevel
    Patched in a permanent fix to the crashes that were happening at the end of the level. Issue was memory consumption because materials continued being instantiated... Continue reading
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