Small update - Progressing
I've hit my first week in a long time where it's going to be a small update. Not much to talk about because it feels like everyone has their heads down in what they're doing. I think the biggest update is that Ref got the first boss done! It's a big chonker that tends graves and throws rocks at his enemies. I can't wait for people to see his transformations in action.
As for me, I've been working on an interactive tutorial system to help onboard new players. Not much to talk about yet because I'm still wrapping it up but it's coming along nicely. The goal is to onboard a new player at the beginning of a match and then let them play the round without swapping out to a new scene. Hopefully this will increase engagement as it encourages players to try out every ability they have at their disposal before playing.
Next week I'm going to work on fixing up the tutorial system so it's a bit more stylish and sleek, then hopefully start inputting the second boss!
Get Bloodmoon Survivors
Bloodmoon Survivors
Survive the night by fighting your way through hordes of enemies
Status | Prototype |
Author | TheNevel |
Genre | Action |
Tags | 2D, bullet-heaven, Bullet Hell, Loot, Pixel Art, Roguelike, Roguelite, Singleplayer, Survivor-like, vampire-survivors |
Languages | English |
Accessibility | Configurable controls |
More posts
- Main Menu Revamp And Updating Controls6 days ago
- Finishing VFX, Resource Nodes, and Revamping the Melee System13 days ago
- Resource Economy, UI cleanup, and Powerups20 days ago
- Continuing Powerups26 days ago
- Coolifying your powerup effects33 days ago
- Importance of Game Juice - Powerup Effects Update41 days ago
- Weapons, Items, and SFX48 days ago
- Playtesting, SFX Updates, and Icons57 days ago
- Demo Release Planning, Icons Rework, and SFX62 days ago
- Last Demo Boss Complete!68 days ago
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