Preparing For The Next Demo Patch
Hello! This week Ref and I have been continuing out development of post-demo content. I've also worked on some separate SECRET additions to the game which I will tease but promise not to spoil as we get ready for the next patch. Let's get into it!
Art
Ref has, as always continued to develop some excellent characters. We've had a lot of luck with this next level, and honestly it's the one I'm most excited to show case so far. The themes of everything ravaged everything burned are really turning out well for us.
Plague doctor crow
This character is as creepy as he is deadly. He's a plague doctor sure, he loves his poison flasks, but he also likes to show what's under the mask and attack with his whole phalanx of minions. This is the FIRST character in the game to use a new attack pattern which I'm really excited about. Instead of just throwing bombs, he will actually spawn in "sub-enemies" (minions) that will fly toward the player in a predetermined path. I've always wanted to figure out how this attack pattern is made, and I'm happy to say I've figured it out. I'm excited to show my take on these attacks! It's very bloodborne inspired.

NOW THIS GUY, is the first major boss of the level. admittedly he doesn't really like poison but he compensates for that with his love of FIRE. We're still fleshing out the attacks, but he feels very Cinder inspired from Dark Souls 3. I'm excited to see what comes of it.
Music
Another small win for Bloodmoon Survivors is the music. This week, Juan completed Track 4 (only one track left!) and I can't wait to see what he does. This one is high energy 128 BPM damage. It's a really good time and I can't wait to have you all kill some monsters to it.
Programming
From the programming side, I've finished making some general fixes and accessibility options for players who might struggle with the default settings. On top of that however, I've also been mocking up some special event bosses. Now, I've said before that I don't want to spoil them but my god do I want to. They're super fun, and it was nice to recycle some old scripts and abilities to make them work. I think you guys are in for a good time! They'll be available in levels in the demo!
Next Week
Next week I'm going to finish up work on the new enemies. This will require new artwork from Ref be then their good to go. I'll also keep developing the brimstone knight with Ref and starting to work on rebalancing the demo. this is something I've been putting off for a while but I know it will have the most benefit of the long run by making the game better as a whole as it will require structural changes to reward distribution and difficulty. This will be part of the new patch so stay tuned!
Get Bloodmoon Survivors
Bloodmoon Survivors
Survive the night by fighting your way through hordes of enemies
Status | Prototype |
Author | TheNevel |
Genre | Action |
Tags | 2D, bullet-heaven, Bullet Hell, Loot, Pixel Art, Roguelike, Roguelite, Singleplayer, Survivor-like, vampire-survivors |
Languages | English |
Accessibility | Configurable controls |
More posts
- Short Update5 days ago
- Art, Trailers, And First Official Patch14 days ago
- Game Release And First Impressions20 days ago
- Demo Released to Steam29 days ago
- Steam Verification And Major Content Progression35 days ago
- New Gameplay43 days ago
- Cleaning The Nuclear Waste From My Design Doc48 days ago
- Scrambling To Debug For Expo55 days ago
- Evolutions Are Ready!62 days ago
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